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Aegean Couples Resort

12 versions

Aegean Resort - Lv. 1

Aegean Resort - Lv. 1
Properties
Can be motivatedYes
Construction time5s
Size5x4
Road requiredNo
Aegean Resort - Lv. 1Benefits
EraProductionRewards
Bronze Age
1d
all_goods_of_age5
strategy_points1
blueprint150%
Iron Age
1d
all_goods_of_age5
strategy_points1
blueprint150%
Early Middle Age
1d
all_goods_of_age5
strategy_points1
blueprint150%
High Middle Age
1d
all_goods_of_age5
strategy_points1
blueprint150%
Late Middle Age
1d
all_goods_of_age5
strategy_points1
blueprint150%
Colonial Age
1d
all_goods_of_age5
strategy_points1
blueprint150%
Industrial Age
1d
all_goods_of_age5
strategy_points1
blueprint150%
Progressive Era
1d
all_goods_of_age5
strategy_points1
blueprint150%
Modern Era
1d
all_goods_of_age5
strategy_points1
blueprint150%
Post Modern Era
1d
all_goods_of_age5
strategy_points1
blueprint150%
Contemporary Era
1d
all_goods_of_age5
strategy_points1
blueprint150%
Tomorrow Era
1d
all_goods_of_age5
strategy_points1
blueprint150%
Future Era
1d
all_goods_of_age5
strategy_points1
blueprint150%
Arctic Future
1d
all_goods_of_age5
strategy_points1
blueprint150%
Oceanic Future
1d
all_goods_of_age5
strategy_points1
blueprint150%
Virtual Future
1d
all_goods_of_age5
strategy_points1
blueprint150%
Space Age Mars
1d
all_goods_of_age5
strategy_points1
blueprint150%
Space Age Asteroid Belt
1d
all_goods_of_age5
strategy_points1
blueprint150%
Space Age Venus
1d
all_goods_of_age5
strategy_points1
blueprint150%
Space Age Jupiter Moon
1d
all_goods_of_age5
strategy_points1
blueprint150%
Space Age Titan
1d
all_goods_of_age5
strategy_points1
blueprint150%
Space Age Space Hub
1d
all_goods_of_age5
strategy_points1
blueprint150%

Aeternum Hydropool

1 version

Aeternum Hydropool

Aeternum Hydropool
Properties
Can be motivatedYes
Construction time5s
Size5x3
Road requiredNo
Aeternum HydropoolBenefits
EraProductionRewardsBoosts
Bronze Age
1d
all_goods_of_previous_age150
golden_selection_kit_ANNI25AFragment20
att_def_boost_attacker_defender+300%
att_def_boost_attacker_defender+25%
Iron Age
1d
all_goods_of_previous_age150
golden_selection_kit_ANNI25AFragment20
att_def_boost_attacker_defender+300%
att_def_boost_attacker_defender+25%
Early Middle Age
1d
all_goods_of_previous_age150
golden_selection_kit_ANNI25AFragment20
att_def_boost_attacker_defender+300%
att_def_boost_attacker_defender+25%
High Middle Age
1d
all_goods_of_previous_age150
golden_selection_kit_ANNI25AFragment20
att_def_boost_attacker_defender+300%
att_def_boost_attacker_defender+25%
Late Middle Age
1d
all_goods_of_previous_age150
golden_selection_kit_ANNI25AFragment20
att_def_boost_attacker_defender+300%
att_def_boost_attacker_defender+25%
Colonial Age
1d
all_goods_of_previous_age150
golden_selection_kit_ANNI25AFragment20
att_def_boost_attacker_defender+300%
att_def_boost_attacker_defender+25%
Industrial Age
1d
all_goods_of_previous_age150
golden_selection_kit_ANNI25AFragment20
att_def_boost_attacker_defender+300%
att_def_boost_attacker_defender+25%
Progressive Era
1d
all_goods_of_previous_age150
golden_selection_kit_ANNI25AFragment20
att_def_boost_attacker_defender+300%
att_def_boost_attacker_defender+25%
Modern Era
1d
all_goods_of_previous_age150
golden_selection_kit_ANNI25AFragment20
att_def_boost_attacker_defender+300%
att_def_boost_attacker_defender+25%
Post Modern Era
1d
all_goods_of_previous_age150
golden_selection_kit_ANNI25AFragment20
att_def_boost_attacker_defender+300%
att_def_boost_attacker_defender+25%
Contemporary Era
1d
all_goods_of_previous_age150
golden_selection_kit_ANNI25AFragment20
att_def_boost_attacker_defender+300%
att_def_boost_attacker_defender+25%
Tomorrow Era
1d
all_goods_of_previous_age150
golden_selection_kit_ANNI25AFragment20
att_def_boost_attacker_defender+300%
att_def_boost_attacker_defender+25%
Future Era
1d
all_goods_of_previous_age150
golden_selection_kit_ANNI25AFragment20
att_def_boost_attacker_defender+300%
att_def_boost_attacker_defender+25%
Arctic Future
1d
all_goods_of_previous_age150
golden_selection_kit_ANNI25AFragment20
att_def_boost_attacker_defender+300%
att_def_boost_attacker_defender+25%
Oceanic Future
1d
all_goods_of_previous_age150
golden_selection_kit_ANNI25AFragment20
att_def_boost_attacker_defender+300%
att_def_boost_attacker_defender+25%
Virtual Future
1d
all_goods_of_previous_age150
golden_selection_kit_ANNI25AFragment20
att_def_boost_attacker_defender+300%
att_def_boost_attacker_defender+25%
Space Age Mars
1d
all_goods_of_previous_age150
golden_selection_kit_ANNI25AFragment20
att_def_boost_attacker_defender+300%
att_def_boost_attacker_defender+25%
Space Age Asteroid Belt
1d
all_goods_of_previous_age150
golden_selection_kit_ANNI25AFragment20
att_def_boost_attacker_defender+300%
att_def_boost_attacker_defender+25%
Space Age Venus
1d
all_goods_of_previous_age150
golden_selection_kit_ANNI25AFragment20
att_def_boost_attacker_defender+300%
att_def_boost_attacker_defender+25%
Space Age Jupiter Moon
1d
all_goods_of_previous_age150
golden_selection_kit_ANNI25AFragment20
att_def_boost_attacker_defender+300%
att_def_boost_attacker_defender+25%
Space Age Titan
1d
all_goods_of_previous_age150
golden_selection_kit_ANNI25AFragment20
att_def_boost_attacker_defender+300%
att_def_boost_attacker_defender+25%
Space Age Space Hub
1d
all_goods_of_previous_age150
golden_selection_kit_ANNI25AFragment20
att_def_boost_attacker_defender+300%
att_def_boost_attacker_defender+25%

Alligator Swamp - Lv. 2

2 versions

Alligator Swamp - Lv. 1

Alligator Swamp - Lv. 1
Properties
Can be motivatedYes
Construction time5s
Size3x2
Road requiredYes
Alligator Swamp - Lv. 1RequirementsBenefits
EraRequiredProductionBoosts
Bronze Age
population110
1d
random_good_of_age30
strategy_points5Only when motivated
def_boost_attacker+25%
def_boost_defender+32%
Iron Age
population240
1d
random_good_of_age30
strategy_points5Only when motivated
def_boost_attacker+25%
def_boost_defender+32%
Early Middle Age
population370
1d
random_good_of_age30
strategy_points5Only when motivated
def_boost_attacker+25%
def_boost_defender+32%
High Middle Age
population520
1d
random_good_of_age30
strategy_points5Only when motivated
def_boost_attacker+25%
def_boost_defender+32%
Late Middle Age
population680
1d
random_good_of_age30
strategy_points6Only when motivated
def_boost_attacker+26%
def_boost_defender+33%
Colonial Age
population860
1d
random_good_of_age30
strategy_points6Only when motivated
def_boost_attacker+26%
def_boost_defender+33%
Industrial Age
population1.1K
1d
random_good_of_age30
strategy_points6Only when motivated
def_boost_attacker+26%
def_boost_defender+33%
Progressive Era
population1.3K
1d
random_good_of_age30
strategy_points6Only when motivated
def_boost_attacker+26%
def_boost_defender+33%
Modern Era
population1.5K
1d
random_good_of_age30
strategy_points7Only when motivated
def_boost_attacker+27%
def_boost_defender+34%
Post Modern Era
population1.7K
1d
random_good_of_age30
strategy_points7Only when motivated
def_boost_attacker+27%
def_boost_defender+34%
Contemporary Era
population1.9K
1d
random_good_of_age30
strategy_points7Only when motivated
def_boost_attacker+27%
def_boost_defender+34%
Tomorrow Era
population2.2K
1d
random_good_of_age30
strategy_points7Only when motivated
def_boost_attacker+27%
def_boost_defender+34%
Future Era
population2.4K
1d
random_good_of_age30
strategy_points8Only when motivated
def_boost_attacker+28%
def_boost_defender+35%
Arctic Future
population2.7K
1d
random_good_of_age30
strategy_points8Only when motivated
def_boost_attacker+28%
def_boost_defender+35%
Oceanic Future
population3K
1d
random_good_of_age30
strategy_points8Only when motivated
def_boost_attacker+28%
def_boost_defender+35%
Virtual Future
population3.3K
1d
random_good_of_age30
strategy_points8Only when motivated
def_boost_attacker+28%
def_boost_defender+35%
Space Age Mars
population5.2K
1d
random_good_of_age30
strategy_points9Only when motivated
def_boost_attacker+29%
def_boost_defender+36%
Space Age Asteroid Belt
population5.6K
1d
random_good_of_age30
strategy_points9Only when motivated
def_boost_attacker+29%
def_boost_defender+36%
Space Age Venus
population6.1K
1d
random_good_of_age30
strategy_points9Only when motivated
def_boost_attacker+29%
def_boost_defender+36%
Space Age Jupiter Moon
population6.5K
1d
random_good_of_age30
strategy_points9Only when motivated
def_boost_attacker+29%
def_boost_defender+36%
Space Age Titan
population7K
1d
random_good_of_age30
strategy_points10Only when motivated
def_boost_attacker+30%
def_boost_defender+37%
Space Age Space Hub
population7.5K
1d
random_good_of_age30
strategy_points10Only when motivated
def_boost_attacker+30%
def_boost_defender+37%

Altar of Aphrodite

10 versions

Altar Garden - Lv. 1

Altar Garden - Lv. 1
Properties
Can be motivatedNo
Construction time5s
Size2x3
Road requiredYes
Altar Garden - Lv. 1RequirementsBenefits
EraRequiredProvidedProduction
Stone Age
--
1d
Bronze Age
happiness45
happiness230
population45
money200
1d
Iron Age
happiness96
happiness310
population96
money450
1d
Early Middle Age
happiness147
happiness340
population147
money850
1d
High Middle Age
happiness206
happiness380
population206
money1.2K
1d
Late Middle Age
happiness271
happiness430
population271
money1.6K
1d
Colonial Age
happiness342
happiness500
population342
money2.4K
1d
Industrial Age
happiness417
happiness570
population417
money3K
1d
Progressive Era
happiness498
happiness620
population498
money3.6K
1d
Modern Era
happiness584
happiness670
population584
money4.5K
1d
Post Modern Era
happiness673
happiness690
population673
money5.6K
1d
Contemporary Era
happiness767
happiness810
population767
money7.3K
1d
Tomorrow Era
happiness865
happiness980
population865
money8.4K
1d
Future Era
happiness967
happiness1.2K
population967
money9.7K
1d
Arctic Future
happiness1.1K
happiness1.4K
population1.1K
money11K
1d
Oceanic Future
happiness1.2K
happiness1.6K
population1.2K
money12.4K
1d
Virtual Future
happiness1.3K
happiness1.9K
population1.3K
money13.9K
1d
Space Age Mars
happiness2K
happiness3K
population2K
money23.2K
1d
Space Age Asteroid Belt
happiness2.2K
happiness3.3K
population2.2K
money25.7K
1d
Space Age Venus
happiness2.4K
happiness3.5K
population2.4K
money28.3K
1d
Space Age Jupiter Moon
happiness2.6K
happiness3.8K
population2.6K
money31.1K
1d
Space Age Titan
happiness2.8K
happiness4.1K
population2.8K
money34K
1d
Space Age Space Hub
happiness3K
happiness4.4K
population3K
money37K
1d

Ancient Obelisk - Lv. 4

4 versions

Ancient Obelisk - Lv. 1

Ancient Obelisk - Lv. 1
Properties
Can be motivatedNo
Construction time5s
Size2x2
Road requiredYes
Ancient Obelisk - Lv. 1Benefits
EraProvidedProduction
Stone Age
-
1d
Bronze Age
money100
1d
Iron Age
money300
1d
Early Middle Age
money400
1d
High Middle Age
money600
1d
Late Middle Age
money800
1d
Colonial Age
money1.2K
1d
Industrial Age
money1.5K
1d
Progressive Era
money1.9K
1d
Modern Era
money2.3K
1d
Post Modern Era
money2.9K
1d
Contemporary Era
money3.8K
1d
Tomorrow Era
money4.4K
1d
Future Era
money5.1K
1d
Arctic Future
money5.8K
1d
Oceanic Future
money6.5K
1d
Virtual Future
money7.3K
1d
Space Age Mars
money12.2K
1d
Space Age Asteroid Belt
money13.5K
1d
Space Age Venus
money14.8K
1d
Space Age Jupiter Moon
money16.3K
1d
Space Age Titan
money17.8K
1d
Space Age Space Hub
money19.4K
1d

Ancient Temple - Active

1 version

Ancient Temple - Active

Ancient Temple - Active
Properties
Can be motivatedNo
Construction time5s
Size4x3
Road requiredNo
Expiring28d
Ancient Temple - ActiveBenefits
EraBoosts
Bronze Age
goods_production+20%
att_def_boost_attacker_defender+150%
att_def_boost_attacker_defender+100%
att_def_boost_attacker_defender+50%
Iron Age
goods_production+20%
att_def_boost_attacker_defender+150%
att_def_boost_attacker_defender+100%
att_def_boost_attacker_defender+50%
Early Middle Age
goods_production+20%
att_def_boost_attacker_defender+150%
att_def_boost_attacker_defender+100%
att_def_boost_attacker_defender+50%
High Middle Age
goods_production+20%
att_def_boost_attacker_defender+150%
att_def_boost_attacker_defender+100%
att_def_boost_attacker_defender+50%
Late Middle Age
goods_production+20%
att_def_boost_attacker_defender+150%
att_def_boost_attacker_defender+100%
att_def_boost_attacker_defender+50%
Colonial Age
goods_production+20%
att_def_boost_attacker_defender+150%
att_def_boost_attacker_defender+100%
att_def_boost_attacker_defender+50%
Industrial Age
goods_production+20%
att_def_boost_attacker_defender+150%
att_def_boost_attacker_defender+100%
att_def_boost_attacker_defender+50%
Progressive Era
goods_production+20%
att_def_boost_attacker_defender+150%
att_def_boost_attacker_defender+100%
att_def_boost_attacker_defender+50%
Modern Era
goods_production+20%
att_def_boost_attacker_defender+150%
att_def_boost_attacker_defender+100%
att_def_boost_attacker_defender+50%
Post Modern Era
goods_production+20%
att_def_boost_attacker_defender+150%
att_def_boost_attacker_defender+100%
att_def_boost_attacker_defender+50%
Contemporary Era
goods_production+20%
att_def_boost_attacker_defender+150%
att_def_boost_attacker_defender+100%
att_def_boost_attacker_defender+50%
Tomorrow Era
goods_production+20%
att_def_boost_attacker_defender+150%
att_def_boost_attacker_defender+100%
att_def_boost_attacker_defender+50%
Future Era
goods_production+20%
att_def_boost_attacker_defender+150%
att_def_boost_attacker_defender+100%
att_def_boost_attacker_defender+50%
Arctic Future
goods_production+20%
att_def_boost_attacker_defender+150%
att_def_boost_attacker_defender+100%
att_def_boost_attacker_defender+50%
Oceanic Future
goods_production+20%
att_def_boost_attacker_defender+150%
att_def_boost_attacker_defender+100%
att_def_boost_attacker_defender+50%
Virtual Future
goods_production+20%
att_def_boost_attacker_defender+150%
att_def_boost_attacker_defender+100%
att_def_boost_attacker_defender+50%
Space Age Mars
goods_production+20%
att_def_boost_attacker_defender+150%
att_def_boost_attacker_defender+100%
att_def_boost_attacker_defender+50%
Space Age Asteroid Belt
goods_production+20%
att_def_boost_attacker_defender+150%
att_def_boost_attacker_defender+100%
att_def_boost_attacker_defender+50%
Space Age Venus
goods_production+20%
att_def_boost_attacker_defender+150%
att_def_boost_attacker_defender+100%
att_def_boost_attacker_defender+50%
Space Age Jupiter Moon
goods_production+20%
att_def_boost_attacker_defender+150%
att_def_boost_attacker_defender+100%
att_def_boost_attacker_defender+50%
Space Age Titan
goods_production+20%
att_def_boost_attacker_defender+150%
att_def_boost_attacker_defender+100%
att_def_boost_attacker_defender+50%
Space Age Space Hub
goods_production+20%
att_def_boost_attacker_defender+150%
att_def_boost_attacker_defender+100%
att_def_boost_attacker_defender+50%

Ancient Temple - Inactive

1 version

Ancient Temple - Inactive

Ancient Temple - Inactive
Properties
Can be motivatedNo
Construction time5s
Size4x3
Road requiredNo
Ancient Temple - InactiveBenefits
EraProvided
Stone Age
happiness250
Bronze Age
happiness250
Iron Age
happiness250
Early Middle Age
happiness250
High Middle Age
happiness250
Late Middle Age
happiness250
Colonial Age
happiness250
Industrial Age
happiness250
Progressive Era
happiness250
Modern Era
happiness250
Post Modern Era
happiness250
Contemporary Era
happiness250
Tomorrow Era
happiness250
Future Era
happiness250
Arctic Future
happiness250
Oceanic Future
happiness250
Virtual Future
happiness250
Space Age Mars
happiness250
Space Age Asteroid Belt
happiness250
Space Age Venus
happiness250
Space Age Jupiter Moon
happiness250
Space Age Titan
happiness250
Space Age Space Hub
happiness250

Antiques Dealer

1 version

Antiques Dealer

Antiques Dealer
Properties
Can be motivatedNo
Construction time20s
Size6x6
Road requiredNo
Antiques Dealer
Era
Early Middle Age

Antiques Dealer

1 version

Antiques Dealer

Antiques Dealer
Properties
Can be motivatedNo
Construction time20s
Size6x6
Road requiredNo
Antiques Dealer
Era
Stone Age

Apex Grove Sanctuary

9 versions

Ascendant Grove Sanctuary - Lv.1

Ascendant Grove Sanctuary - Lv.1
Properties
Can be motivatedYes
Construction time5s
Size6x4
Road requiredYes
Ascendant Grove Sanctuary - Lv.1Benefits
EraProduction
Bronze Age
1d
money1K
Iron Age
1d
money2.4K
Early Middle Age
1d
money4K
High Middle Age
1d
money5.6K
Late Middle Age
1d
money7.4K
Colonial Age
1d
money11.2K
Industrial Age
1d
money14K
Progressive Era
1d
money17K
Modern Era
1d
money21.1K
Post Modern Era
1d
money26.6K
Contemporary Era
1d
money34.6K
Tomorrow Era
1d
money40.1K
Future Era
1d
money46K
Arctic Future
1d
money52.2K
Oceanic Future
1d
money58.9K
Virtual Future
1d
money66K
Space Age Mars
1d
money110.2K
Space Age Asteroid Belt
1d
money122K
Space Age Venus
1d
money134.5K
Space Age Jupiter Moon
1d
money147.6K
Space Age Titan
1d
money161.4K
Space Age Space Hub
1d
money175.2K

Apothecary of the Highlands - Lv. 1

1 version

Apothecary of the Highlands - Lv. 1

Apothecary of the Highlands - Lv. 1
Properties
Can be motivatedYes
Construction time5s
Size3x3
Road requiredNo
Apothecary of the Highlands - Lv. 1Benefits
EraProductionRewardsBoosts
Bronze Age
1d
strategy_points30
all_goods_of_age40Only when motivated
selection_kit_PAT24AFragment5
att_boost_attacker+27%
def_boost_attacker+27%
att_boost_defender+27%
def_boost_defender+27%
Iron Age
1d
strategy_points30
all_goods_of_age40Only when motivated
selection_kit_PAT24AFragment5
att_boost_attacker+27%
def_boost_attacker+27%
att_boost_defender+27%
def_boost_defender+27%
Early Middle Age
1d
strategy_points30
all_goods_of_age40Only when motivated
selection_kit_PAT24AFragment5
att_boost_attacker+27%
def_boost_attacker+27%
att_boost_defender+27%
def_boost_defender+27%
High Middle Age
1d
strategy_points30
all_goods_of_age40Only when motivated
selection_kit_PAT24AFragment5
att_boost_attacker+27%
def_boost_attacker+27%
att_boost_defender+27%
def_boost_defender+27%
Late Middle Age
1d
strategy_points30
all_goods_of_age40Only when motivated
selection_kit_PAT24AFragment5
att_boost_attacker+27%
def_boost_attacker+27%
att_boost_defender+27%
def_boost_defender+27%
Colonial Age
1d
strategy_points30
all_goods_of_age40Only when motivated
selection_kit_PAT24AFragment5
att_boost_attacker+27%
def_boost_attacker+27%
att_boost_defender+27%
def_boost_defender+27%
Industrial Age
1d
strategy_points30
all_goods_of_age40Only when motivated
selection_kit_PAT24AFragment5
att_boost_attacker+27%
def_boost_attacker+27%
att_boost_defender+27%
def_boost_defender+27%
Progressive Era
1d
strategy_points30
all_goods_of_age40Only when motivated
selection_kit_PAT24AFragment5
att_boost_attacker+27%
def_boost_attacker+27%
att_boost_defender+27%
def_boost_defender+27%
Modern Era
1d
strategy_points30
all_goods_of_age40Only when motivated
selection_kit_PAT24AFragment5
att_boost_attacker+27%
def_boost_attacker+27%
att_boost_defender+27%
def_boost_defender+27%
Post Modern Era
1d
strategy_points30
all_goods_of_age40Only when motivated
selection_kit_PAT24AFragment5
att_boost_attacker+27%
def_boost_attacker+27%
att_boost_defender+27%
def_boost_defender+27%
Contemporary Era
1d
strategy_points30
all_goods_of_age40Only when motivated
selection_kit_PAT24AFragment5
att_boost_attacker+27%
def_boost_attacker+27%
att_boost_defender+27%
def_boost_defender+27%
Tomorrow Era
1d
strategy_points30
all_goods_of_age40Only when motivated
selection_kit_PAT24AFragment5
att_boost_attacker+27%
def_boost_attacker+27%
att_boost_defender+27%
def_boost_defender+27%
Future Era
1d
strategy_points30
all_goods_of_age40Only when motivated
selection_kit_PAT24AFragment5
att_boost_attacker+27%
def_boost_attacker+27%
att_boost_defender+27%
def_boost_defender+27%
Arctic Future
1d
strategy_points30
all_goods_of_age40Only when motivated
selection_kit_PAT24AFragment5
att_boost_attacker+27%
def_boost_attacker+27%
att_boost_defender+27%
def_boost_defender+27%
Oceanic Future
1d
strategy_points30
all_goods_of_age40Only when motivated
selection_kit_PAT24AFragment5
att_boost_attacker+27%
def_boost_attacker+27%
att_boost_defender+27%
def_boost_defender+27%
Virtual Future
1d
strategy_points30
all_goods_of_age40Only when motivated
selection_kit_PAT24AFragment5
att_boost_attacker+27%
def_boost_attacker+27%
att_boost_defender+27%
def_boost_defender+27%
Space Age Mars
1d
strategy_points30
all_goods_of_age40Only when motivated
selection_kit_PAT24AFragment5
att_boost_attacker+27%
def_boost_attacker+27%
att_boost_defender+27%
def_boost_defender+27%
Space Age Asteroid Belt
1d
strategy_points30
all_goods_of_age40Only when motivated
selection_kit_PAT24AFragment5
att_boost_attacker+27%
def_boost_attacker+27%
att_boost_defender+27%
def_boost_defender+27%
Space Age Venus
1d
strategy_points30
all_goods_of_age40Only when motivated
selection_kit_PAT24AFragment5
att_boost_attacker+27%
def_boost_attacker+27%
att_boost_defender+27%
def_boost_defender+27%
Space Age Jupiter Moon
1d
strategy_points30
all_goods_of_age40Only when motivated
selection_kit_PAT24AFragment5
att_boost_attacker+27%
def_boost_attacker+27%
att_boost_defender+27%
def_boost_defender+27%
Space Age Titan
1d
strategy_points30
all_goods_of_age40Only when motivated
selection_kit_PAT24AFragment5
att_boost_attacker+27%
def_boost_attacker+27%
att_boost_defender+27%
def_boost_defender+27%
Space Age Space Hub
1d
strategy_points30
all_goods_of_age40Only when motivated
selection_kit_PAT24AFragment5
att_boost_attacker+27%
def_boost_attacker+27%
att_boost_defender+27%
def_boost_defender+27%

Apothecary of the Highlands - Lv. 2

1 version

Apothecary of the Highlands - Lv. 2

Apothecary of the Highlands - Lv. 2
Properties
Can be motivatedYes
Construction time5s
Size3x3
Road requiredNo
Apothecary of the Highlands - Lv. 2Benefits
EraProductionRewardsBoosts
Bronze Age
1d
strategy_points30
all_goods_of_age45Only when motivated
selection_kit_PAT24AFragment1088%
silver_upgrade_kit_PAT24AFragment1012%
att_boost_attacker+36%
def_boost_attacker+36%
att_boost_defender+36%
def_boost_defender+36%
Iron Age
1d
strategy_points30
all_goods_of_age45Only when motivated
selection_kit_PAT24AFragment1088%
silver_upgrade_kit_PAT24AFragment1012%
att_boost_attacker+36%
def_boost_attacker+36%
att_boost_defender+36%
def_boost_defender+36%
Early Middle Age
1d
strategy_points30
all_goods_of_age45Only when motivated
selection_kit_PAT24AFragment1088%
silver_upgrade_kit_PAT24AFragment1012%
att_boost_attacker+36%
def_boost_attacker+36%
att_boost_defender+36%
def_boost_defender+36%
High Middle Age
1d
strategy_points30
all_goods_of_age45Only when motivated
selection_kit_PAT24AFragment1088%
silver_upgrade_kit_PAT24AFragment1012%
att_boost_attacker+36%
def_boost_attacker+36%
att_boost_defender+36%
def_boost_defender+36%
Late Middle Age
1d
strategy_points30
all_goods_of_age45Only when motivated
selection_kit_PAT24AFragment1088%
silver_upgrade_kit_PAT24AFragment1012%
att_boost_attacker+36%
def_boost_attacker+36%
att_boost_defender+36%
def_boost_defender+36%
Colonial Age
1d
strategy_points30
all_goods_of_age45Only when motivated
selection_kit_PAT24AFragment1088%
silver_upgrade_kit_PAT24AFragment1012%
att_boost_attacker+36%
def_boost_attacker+36%
att_boost_defender+36%
def_boost_defender+36%
Industrial Age
1d
strategy_points30
all_goods_of_age45Only when motivated
selection_kit_PAT24AFragment1088%
silver_upgrade_kit_PAT24AFragment1012%
att_boost_attacker+36%
def_boost_attacker+36%
att_boost_defender+36%
def_boost_defender+36%
Progressive Era
1d
strategy_points30
all_goods_of_age45Only when motivated
selection_kit_PAT24AFragment1088%
silver_upgrade_kit_PAT24AFragment1012%
att_boost_attacker+36%
def_boost_attacker+36%
att_boost_defender+36%
def_boost_defender+36%
Modern Era
1d
strategy_points30
all_goods_of_age45Only when motivated
selection_kit_PAT24AFragment1088%
silver_upgrade_kit_PAT24AFragment1012%
att_boost_attacker+36%
def_boost_attacker+36%
att_boost_defender+36%
def_boost_defender+36%
Post Modern Era
1d
strategy_points30
all_goods_of_age45Only when motivated
selection_kit_PAT24AFragment1088%
silver_upgrade_kit_PAT24AFragment1012%
att_boost_attacker+36%
def_boost_attacker+36%
att_boost_defender+36%
def_boost_defender+36%
Contemporary Era
1d
strategy_points30
all_goods_of_age45Only when motivated
selection_kit_PAT24AFragment1088%
silver_upgrade_kit_PAT24AFragment1012%
att_boost_attacker+36%
def_boost_attacker+36%
att_boost_defender+36%
def_boost_defender+36%
Tomorrow Era
1d
strategy_points30
all_goods_of_age45Only when motivated
selection_kit_PAT24AFragment1088%
silver_upgrade_kit_PAT24AFragment1012%
att_boost_attacker+36%
def_boost_attacker+36%
att_boost_defender+36%
def_boost_defender+36%
Future Era
1d
strategy_points30
all_goods_of_age45Only when motivated
selection_kit_PAT24AFragment1088%
silver_upgrade_kit_PAT24AFragment1012%
att_boost_attacker+36%
def_boost_attacker+36%
att_boost_defender+36%
def_boost_defender+36%
Arctic Future
1d
strategy_points30
all_goods_of_age45Only when motivated
selection_kit_PAT24AFragment1088%
silver_upgrade_kit_PAT24AFragment1012%
att_boost_attacker+36%
def_boost_attacker+36%
att_boost_defender+36%
def_boost_defender+36%
Oceanic Future
1d
strategy_points30
all_goods_of_age45Only when motivated
selection_kit_PAT24AFragment1088%
silver_upgrade_kit_PAT24AFragment1012%
att_boost_attacker+36%
def_boost_attacker+36%
att_boost_defender+36%
def_boost_defender+36%
Virtual Future
1d
strategy_points30
all_goods_of_age45Only when motivated
selection_kit_PAT24AFragment1088%
silver_upgrade_kit_PAT24AFragment1012%
att_boost_attacker+36%
def_boost_attacker+36%
att_boost_defender+36%
def_boost_defender+36%
Space Age Mars
1d
strategy_points30
all_goods_of_age45Only when motivated
selection_kit_PAT24AFragment1088%
silver_upgrade_kit_PAT24AFragment1012%
att_boost_attacker+36%
def_boost_attacker+36%
att_boost_defender+36%
def_boost_defender+36%
Space Age Asteroid Belt
1d
strategy_points30
all_goods_of_age45Only when motivated
selection_kit_PAT24AFragment1088%
silver_upgrade_kit_PAT24AFragment1012%
att_boost_attacker+36%
def_boost_attacker+36%
att_boost_defender+36%
def_boost_defender+36%
Space Age Venus
1d
strategy_points30
all_goods_of_age45Only when motivated
selection_kit_PAT24AFragment1088%
silver_upgrade_kit_PAT24AFragment1012%
att_boost_attacker+36%
def_boost_attacker+36%
att_boost_defender+36%
def_boost_defender+36%
Space Age Jupiter Moon
1d
strategy_points30
all_goods_of_age45Only when motivated
selection_kit_PAT24AFragment1088%
silver_upgrade_kit_PAT24AFragment1012%
att_boost_attacker+36%
def_boost_attacker+36%
att_boost_defender+36%
def_boost_defender+36%
Space Age Titan
1d
strategy_points30
all_goods_of_age45Only when motivated
selection_kit_PAT24AFragment1088%
silver_upgrade_kit_PAT24AFragment1012%
att_boost_attacker+36%
def_boost_attacker+36%
att_boost_defender+36%
def_boost_defender+36%
Space Age Space Hub
1d
strategy_points30
all_goods_of_age45Only when motivated
selection_kit_PAT24AFragment1088%
silver_upgrade_kit_PAT24AFragment1012%
att_boost_attacker+36%
def_boost_attacker+36%
att_boost_defender+36%
def_boost_defender+36%

Apothecary of the Highlands - Lv. 3

1 version

Apothecary of the Highlands - Lv. 3

Apothecary of the Highlands - Lv. 3
Properties
Can be motivatedYes
Construction time5s
Size3x3
Road requiredNo
Apothecary of the Highlands - Lv. 3Benefits
EraProductionRewardsBoosts
Bronze Age
1d
strategy_points30
all_goods_of_age50Only when motivated
selection_kit_PAT24AFragment2078%
silver_upgrade_kit_PAT24AFragment2011%
golden_upgrade_kit_PAT24AFragment2011%
att_boost_attacker+45%
def_boost_attacker+45%
att_boost_defender+45%
def_boost_defender+45%
Iron Age
1d
strategy_points30
all_goods_of_age50Only when motivated
selection_kit_PAT24AFragment2078%
silver_upgrade_kit_PAT24AFragment2011%
golden_upgrade_kit_PAT24AFragment2011%
att_boost_attacker+45%
def_boost_attacker+45%
att_boost_defender+45%
def_boost_defender+45%
Early Middle Age
1d
strategy_points30
all_goods_of_age50Only when motivated
selection_kit_PAT24AFragment2078%
silver_upgrade_kit_PAT24AFragment2011%
golden_upgrade_kit_PAT24AFragment2011%
att_boost_attacker+45%
def_boost_attacker+45%
att_boost_defender+45%
def_boost_defender+45%
High Middle Age
1d
strategy_points30
all_goods_of_age50Only when motivated
selection_kit_PAT24AFragment2078%
silver_upgrade_kit_PAT24AFragment2011%
golden_upgrade_kit_PAT24AFragment2011%
att_boost_attacker+45%
def_boost_attacker+45%
att_boost_defender+45%
def_boost_defender+45%
Late Middle Age
1d
strategy_points30
all_goods_of_age50Only when motivated
selection_kit_PAT24AFragment2078%
silver_upgrade_kit_PAT24AFragment2011%
golden_upgrade_kit_PAT24AFragment2011%
att_boost_attacker+45%
def_boost_attacker+45%
att_boost_defender+45%
def_boost_defender+45%
Colonial Age
1d
strategy_points30
all_goods_of_age50Only when motivated
selection_kit_PAT24AFragment2078%
silver_upgrade_kit_PAT24AFragment2011%
golden_upgrade_kit_PAT24AFragment2011%
att_boost_attacker+45%
def_boost_attacker+45%
att_boost_defender+45%
def_boost_defender+45%
Industrial Age
1d
strategy_points30
all_goods_of_age50Only when motivated
selection_kit_PAT24AFragment2078%
silver_upgrade_kit_PAT24AFragment2011%
golden_upgrade_kit_PAT24AFragment2011%
att_boost_attacker+45%
def_boost_attacker+45%
att_boost_defender+45%
def_boost_defender+45%
Progressive Era
1d
strategy_points30
all_goods_of_age50Only when motivated
selection_kit_PAT24AFragment2078%
silver_upgrade_kit_PAT24AFragment2011%
golden_upgrade_kit_PAT24AFragment2011%
att_boost_attacker+45%
def_boost_attacker+45%
att_boost_defender+45%
def_boost_defender+45%
Modern Era
1d
strategy_points30
all_goods_of_age50Only when motivated
selection_kit_PAT24AFragment2078%
silver_upgrade_kit_PAT24AFragment2011%
golden_upgrade_kit_PAT24AFragment2011%
att_boost_attacker+45%
def_boost_attacker+45%
att_boost_defender+45%
def_boost_defender+45%
Post Modern Era
1d
strategy_points30
all_goods_of_age50Only when motivated
selection_kit_PAT24AFragment2078%
silver_upgrade_kit_PAT24AFragment2011%
golden_upgrade_kit_PAT24AFragment2011%
att_boost_attacker+45%
def_boost_attacker+45%
att_boost_defender+45%
def_boost_defender+45%
Contemporary Era
1d
strategy_points30
all_goods_of_age50Only when motivated
selection_kit_PAT24AFragment2078%
silver_upgrade_kit_PAT24AFragment2011%
golden_upgrade_kit_PAT24AFragment2011%
att_boost_attacker+45%
def_boost_attacker+45%
att_boost_defender+45%
def_boost_defender+45%
Tomorrow Era
1d
strategy_points30
all_goods_of_age50Only when motivated
selection_kit_PAT24AFragment2078%
silver_upgrade_kit_PAT24AFragment2011%
golden_upgrade_kit_PAT24AFragment2011%
att_boost_attacker+45%
def_boost_attacker+45%
att_boost_defender+45%
def_boost_defender+45%
Future Era
1d
strategy_points30
all_goods_of_age50Only when motivated
selection_kit_PAT24AFragment2078%
silver_upgrade_kit_PAT24AFragment2011%
golden_upgrade_kit_PAT24AFragment2011%
att_boost_attacker+45%
def_boost_attacker+45%
att_boost_defender+45%
def_boost_defender+45%
Arctic Future
1d
strategy_points30
all_goods_of_age50Only when motivated
selection_kit_PAT24AFragment2078%
silver_upgrade_kit_PAT24AFragment2011%
golden_upgrade_kit_PAT24AFragment2011%
att_boost_attacker+45%
def_boost_attacker+45%
att_boost_defender+45%
def_boost_defender+45%
Oceanic Future
1d
strategy_points30
all_goods_of_age50Only when motivated
selection_kit_PAT24AFragment2078%
silver_upgrade_kit_PAT24AFragment2011%
golden_upgrade_kit_PAT24AFragment2011%
att_boost_attacker+45%
def_boost_attacker+45%
att_boost_defender+45%
def_boost_defender+45%
Virtual Future
1d
strategy_points30
all_goods_of_age50Only when motivated
selection_kit_PAT24AFragment2078%
silver_upgrade_kit_PAT24AFragment2011%
golden_upgrade_kit_PAT24AFragment2011%
att_boost_attacker+45%
def_boost_attacker+45%
att_boost_defender+45%
def_boost_defender+45%
Space Age Mars
1d
strategy_points30
all_goods_of_age50Only when motivated
selection_kit_PAT24AFragment2078%
silver_upgrade_kit_PAT24AFragment2011%
golden_upgrade_kit_PAT24AFragment2011%
att_boost_attacker+45%
def_boost_attacker+45%
att_boost_defender+45%
def_boost_defender+45%
Space Age Asteroid Belt
1d
strategy_points30
all_goods_of_age50Only when motivated
selection_kit_PAT24AFragment2078%
silver_upgrade_kit_PAT24AFragment2011%
golden_upgrade_kit_PAT24AFragment2011%
att_boost_attacker+45%
def_boost_attacker+45%
att_boost_defender+45%
def_boost_defender+45%
Space Age Venus
1d
strategy_points30
all_goods_of_age50Only when motivated
selection_kit_PAT24AFragment2078%
silver_upgrade_kit_PAT24AFragment2011%
golden_upgrade_kit_PAT24AFragment2011%
att_boost_attacker+45%
def_boost_attacker+45%
att_boost_defender+45%
def_boost_defender+45%
Space Age Jupiter Moon
1d
strategy_points30
all_goods_of_age50Only when motivated
selection_kit_PAT24AFragment2078%
silver_upgrade_kit_PAT24AFragment2011%
golden_upgrade_kit_PAT24AFragment2011%
att_boost_attacker+45%
def_boost_attacker+45%
att_boost_defender+45%
def_boost_defender+45%
Space Age Titan
1d
strategy_points30
all_goods_of_age50Only when motivated
selection_kit_PAT24AFragment2078%
silver_upgrade_kit_PAT24AFragment2011%
golden_upgrade_kit_PAT24AFragment2011%
att_boost_attacker+45%
def_boost_attacker+45%
att_boost_defender+45%
def_boost_defender+45%
Space Age Space Hub
1d
strategy_points30
all_goods_of_age50Only when motivated
selection_kit_PAT24AFragment2078%
silver_upgrade_kit_PAT24AFragment2011%
golden_upgrade_kit_PAT24AFragment2011%
att_boost_attacker+45%
def_boost_attacker+45%
att_boost_defender+45%
def_boost_defender+45%

Apple Tree

1 version

Apple Tree

Apple Tree
Properties
Can be motivatedNo
Construction time5s
Size1x1
Road requiredNo
Apple Tree
Era
Stone Age
Bronze Age
Iron Age
Early Middle Age
High Middle Age
Late Middle Age
Colonial Age
Industrial Age
Progressive Era
Modern Era
Post Modern Era
Contemporary Era
Tomorrow Era
Future Era
Arctic Future
Oceanic Future
Virtual Future
Space Age Mars
Space Age Asteroid Belt
Space Age Venus
Space Age Jupiter Moon
Space Age Titan
Space Age Space Hub

Aqueous Mill of Fall

9 versions

Mill of Fall - Lv. 1

Mill of Fall - Lv. 1
Properties
Can be motivatedNo
Construction time5s
Size3x3
Road requiredYes
Mill of Fall - Lv. 1RequirementsBenefits
EraRequiredProvidedProduction
Stone Age
--
1d
Bronze Age
-
money400
1d
Iron Age
happiness13
population13
money900
1d
Early Middle Age
happiness20
population20
money1.4K
1d
High Middle Age
happiness28
population28
money2K
1d
Late Middle Age
happiness37
population37
money2.7K
1d
Colonial Age
happiness47
population47
money4.1K
1d
Industrial Age
happiness57
population57
money5.1K
1d
Progressive Era
happiness68
population68
money6.1K
1d
Modern Era
happiness80
population80
money7.6K
1d
Post Modern Era
happiness92
population92
money9.6K
1d
Contemporary Era
happiness105
population105
money12.5K
1d
Tomorrow Era
happiness118
population118
money14.5K
1d
Future Era
happiness132
population132
money16.6K
1d
Arctic Future
happiness146
population146
money18.9K
1d
Oceanic Future
happiness161
population161
money21.3K
1d
Virtual Future
happiness176
population176
money23.8K
1d
Space Age Mars
happiness279
population279
money39.8K
1d
Space Age Asteroid Belt
happiness303
population303
money44.1K
1d
Space Age Venus
happiness328
population328
money48.6K
1d
Space Age Jupiter Moon
happiness353
population353
money53.3K
1d
Space Age Titan
happiness379
population379
money58.3K
1d
Space Age Space Hub
happiness405
population405
money63.5K
1d

Arcadian Whisperwood Watermill

10 versions

Whisperwood Watermill - Lv. 1

Whisperwood Watermill - Lv. 1
Properties
Can be motivatedYes
Construction time5s
Size6x5
Road requiredYes
Whisperwood Watermill - Lv. 1Benefits
EraProvidedProduction
Bronze Age
happiness1.7K
1d
medals70
supplies840
strategy_points168
all_goods_of_age40
Iron Age
happiness3K
1d
medals90
supplies2K
strategy_points168
all_goods_of_age40
Early Middle Age
happiness3.3K
1d
medals110
supplies3.4K
strategy_points168
all_goods_of_age40
High Middle Age
happiness3.7K
1d
medals130
supplies4.7K
strategy_points168
all_goods_of_age40
Late Middle Age
happiness4.1K
1d
medals150
supplies6.2K
strategy_points168
all_goods_of_age40
Colonial Age
happiness4.8K
1d
medals180
supplies7.9K
strategy_points168
all_goods_of_age40
Industrial Age
happiness5.4K
1d
medals250
supplies9.6K
strategy_points168
all_goods_of_age40
Progressive Era
happiness5.9K
1d
medals340
supplies11.3K
strategy_points168
all_goods_of_age40
Modern Era
happiness6.4K
1d
medals490
supplies13.2K
strategy_points168
all_goods_of_age40
Post Modern Era
happiness6.6K
1d
medals690
supplies15K
strategy_points168
all_goods_of_age40
Contemporary Era
happiness7.7K
1d
medals980
supplies16.9K
strategy_points168
all_goods_of_age40
Tomorrow Era
happiness9.3K
1d
medals1.3K
supplies18.9K
strategy_points168
all_goods_of_age40
Future Era
happiness11.2K
1d
medals1.6K
supplies20.8K
strategy_points168
all_goods_of_age40
Arctic Future
happiness13K
1d
medals2K
supplies22.8K
strategy_points168
all_goods_of_age40
Oceanic Future
happiness15K
1d
medals2.3K
supplies25K
strategy_points168
all_goods_of_age40
Virtual Future
happiness18K
1d
medals2.8K
supplies27K
strategy_points168
all_goods_of_age40
Space Age Mars
happiness28.8K
1d
medals3.3K
supplies43.7K
strategy_points168
all_goods_of_age40
Space Age Asteroid Belt
happiness31.3K
1d
medals3.9K
supplies46.9K
strategy_points168
all_goods_of_age40
Space Age Venus
happiness33.8K
1d
medals4.5K
supplies50.3K
strategy_points168
all_goods_of_age40
Space Age Jupiter Moon
happiness36.4K
1d
medals5.1K
supplies53.5K
strategy_points168
all_goods_of_age40
Space Age Titan
happiness39K
1d
medals5.7K
supplies56.9K
strategy_points168
all_goods_of_age40
Space Age Space Hub
happiness41.6K
1d
medals6.3K
supplies60.3K
strategy_points168
all_goods_of_age40

Arcane Tarot Card Caravans

13 versions

Tarot Card Caravans - Lv. 1

Tarot Card Caravans - Lv. 1
Properties
Can be motivatedYes
Construction time5s
Size4x5
Road requiredYes
Tarot Card Caravans - Lv. 1RequirementsBenefits
EraRequiredProvidedProduction
Bronze Age
happiness136
population136
1d
money900
Iron Age
happiness293
population293
1d
money2.2K
Early Middle Age
happiness449
population449
1d
money3.6K
High Middle Age
happiness631
population631
1d
money5K
Late Middle Age
happiness828
population828
1d
money6.7K
Colonial Age
happiness1K
population1K
1d
money10.1K
Industrial Age
happiness1.3K
population1.3K
1d
money12.6K
Progressive Era
happiness1.5K
population1.5K
1d
money15.3K
Modern Era
happiness1.8K
population1.8K
1d
money19.1K
Post Modern Era
happiness2.1K
population2.1K
1d
money24K
Contemporary Era
happiness2.3K
population2.3K
1d
money31.3K
Tomorrow Era
happiness2.6K
population2.6K
1d
money36.2K
Future Era
happiness3K
population3K
1d
money41.5K
Arctic Future
happiness3.3K
population3.3K
1d
money47.1K
Oceanic Future
happiness3.6K
population3.6K
1d
money53.1K
Virtual Future
happiness4K
population4K
1d
money59.5K
Space Age Mars
happiness6.3K
population6.3K
1d
money99.4K
Space Age Asteroid Belt
happiness6.8K
population6.8K
1d
money110.1K
Space Age Venus
happiness7.4K
population7.4K
1d
money121.4K
Space Age Jupiter Moon
happiness7.9K
population7.9K
1d
money133.2K
Space Age Titan
happiness8.5K
population8.5K
1d
money146.1K
Space Age Space Hub
happiness9.1K
population9.1K
1d
money159.1K

Arctic Harbor

1 version

Arctic Harbor

Arctic Harbor
Properties
Can be motivatedNo
Construction time0s
Size7x13
Road requiredNo
Arctic Harbor
Era
Arctic Future

Arctic Harbor

1 version

Arctic Harbor

Arctic Harbor
Properties
Can be motivatedNo
Construction time0s
Size4x5
Road requiredNo
Arctic Harbor
Era
Arctic Future

Arctic Harbor

1 version

Arctic Harbor

Arctic Harbor
Properties
Can be motivatedNo
Construction time0s
Size6x10
Road requiredNo
Arctic Harbor
Era
Arctic Future

Arena of Victors

1 version

Arena of Victors

Arena of Victors
Properties
Can be motivatedNo
Construction time5s
Size5x4
Road requiredYes
Arena of VictorsRequirementsBenefits
EraRequiredProduction
Stone Age
-
5m
Bronze Age
population80
5m
supplies30
Iron Age
population160
5m
supplies70
Early Middle Age
population220
5m
supplies120
High Middle Age
population290
5m
supplies170
Late Middle Age
population360
5m
supplies220
Colonial Age
population420
5m
supplies280
Industrial Age
population490
5m
supplies340
Progressive Era
population550
5m
supplies400
Modern Era
population610
5m
supplies470
Post Modern Era
population670
5m
supplies530
Contemporary Era
population720
5m
supplies600
Tomorrow Era
population780
5m
supplies670
Future Era
population870
5m
supplies740
Arctic Future
population930
5m
supplies810
Oceanic Future
population980
5m
supplies890
Virtual Future
population1K
5m
supplies960
Space Age Mars
population1.6K
5m
supplies1.6K
Space Age Asteroid Belt
population1.7K
5m
supplies1.7K
Space Age Venus
population1.7K
5m
supplies1.8K
Space Age Jupiter Moon
population1.8K
5m
supplies1.9K
Space Age Titan
population1.9K
5m
supplies2K
Space Age Space Hub
population1.9K
5m
supplies2.1K

Art Exhibition - Lv. 8

8 versions

Art Exhibition - Lv. 1

Art Exhibition - Lv. 1
Properties
Can be motivatedNo
Construction time5s
Size4x4
Road requiredYes
Art Exhibition - Lv. 1RequirementsBenefits
EraRequiredProvidedProduction
Stone Age
--
1d
Bronze Age
happiness131
happiness530
population131
money700
1d
Iron Age
happiness281
happiness920
population281
money1.7K
1d
Early Middle Age
happiness431
happiness1K
population431
money2.8K
1d
High Middle Age
happiness605
happiness1.1K
population605
money3.9K
1d
Late Middle Age
happiness794
happiness1.3K
population794
money5.2K
1d
Colonial Age
happiness1K
happiness1.5K
population1K
money7.9K
1d
Industrial Age
happiness1.2K
happiness1.7K
population1.2K
money9.8K
1d
Progressive Era
happiness1.5K
happiness1.8K
population1.5K
money11.9K
1d
Modern Era
happiness1.7K
happiness2K
population1.7K
money14.8K
1d
Post Modern Era
happiness2K
happiness2K
population2K
money18.7K
1d
Contemporary Era
happiness2.3K
happiness2.4K
population2.3K
money24.3K
1d
Tomorrow Era
happiness2.5K
happiness2.9K
population2.5K
money28.1K
1d
Future Era
happiness2.8K
happiness3.5K
population2.8K
money32.3K
1d
Arctic Future
happiness3.1K
happiness4K
population3.1K
money36.7K
1d
Oceanic Future
happiness3.5K
happiness4.7K
population3.5K
money41.3K
1d
Virtual Future
happiness3.8K
happiness5.6K
population3.8K
money46.3K
1d
Space Age Mars
happiness6K
happiness8.9K
population6K
money77.3K
1d
Space Age Asteroid Belt
happiness6.5K
happiness9.7K
population6.5K
money85.7K
1d
Space Age Venus
happiness7.1K
happiness10.5K
population7.1K
money94.4K
1d
Space Age Jupiter Moon
happiness7.6K
happiness11.3K
population7.6K
money103.6K
1d
Space Age Titan
happiness8.1K
happiness12.1K
population8.1K
money113.3K
1d
Space Age Space Hub
happiness8.7K
happiness12.9K
population8.7K
money123.4K
1d

Ascended Amberbill Pond

2 versions

Amberbill Pond

Amberbill Pond
Properties
Can be motivatedYes
Construction time5s
Size2x3
Road requiredNo
Amberbill PondRequirementsBenefits
EraRequiredProvidedProductionBoosts
Bronze Age
population180
happiness500
1d
supplies2.1K
random_good_of_age60Only when motivated
def_boost_attacker+50%
def_boost_defender+60%
Iron Age
population390
happiness850
1d
supplies5K
random_good_of_age60Only when motivated
def_boost_attacker+50%
def_boost_defender+60%
Early Middle Age
population590
happiness950
1d
supplies8.4K
random_good_of_age60Only when motivated
def_boost_attacker+50%
def_boost_defender+60%
High Middle Age
population830
happiness1.1K
1d
supplies11.8K
random_good_of_age60Only when motivated
def_boost_attacker+50%
def_boost_defender+60%
Late Middle Age
population1.1K
happiness1.2K
1d
supplies15.6K
random_good_of_age60Only when motivated
def_boost_attacker+50%
def_boost_defender+60%
Colonial Age
population1.4K
happiness1.4K
1d
supplies19.8K
random_good_of_age60Only when motivated
def_boost_attacker+50%
def_boost_defender+60%
Industrial Age
population1.7K
happiness1.6K
1d
supplies23.9K
random_good_of_age60Only when motivated
def_boost_attacker+50%
def_boost_defender+60%
Progressive Era
population2K
happiness1.7K
1d
supplies28.1K
random_good_of_age60Only when motivated
def_boost_attacker+50%
def_boost_defender+60%
Modern Era
population2.4K
happiness1.8K
1d
supplies32.8K
random_good_of_age60Only when motivated
def_boost_attacker+50%
def_boost_defender+60%
Post Modern Era
population2.7K
happiness1.9K
1d
supplies37.4K
random_good_of_age60Only when motivated
def_boost_attacker+50%
def_boost_defender+60%
Contemporary Era
population3.1K
happiness2.2K
1d
supplies42K
random_good_of_age60Only when motivated
def_boost_attacker+50%
def_boost_defender+60%
Tomorrow Era
population3.5K
happiness2.7K
1d
supplies47.1K
random_good_of_age60Only when motivated
def_boost_attacker+50%
def_boost_defender+60%
Future Era
population3.9K
happiness3.2K
1d
supplies51.7K
random_good_of_age60Only when motivated
def_boost_attacker+50%
def_boost_defender+60%
Arctic Future
population4.3K
happiness3.8K
1d
supplies56.7K
random_good_of_age60Only when motivated
def_boost_attacker+50%
def_boost_defender+60%
Oceanic Future
population4.8K
happiness4.3K
1d
supplies62.2K
random_good_of_age60Only when motivated
def_boost_attacker+50%
def_boost_defender+60%
Virtual Future
population5.2K
happiness5.2K
1d
supplies67.2K
random_good_of_age60Only when motivated
def_boost_attacker+50%
def_boost_defender+60%
Space Age Mars
population8.3K
happiness8.3K
1d
supplies108.8K
random_good_of_age60Only when motivated
def_boost_attacker+50%
def_boost_defender+60%
Space Age Asteroid Belt
population9K
happiness9K
1d
supplies116.8K
random_good_of_age60Only when motivated
def_boost_attacker+50%
def_boost_defender+60%
Space Age Venus
population9.7K
happiness9.7K
1d
supplies125.2K
random_good_of_age60Only when motivated
def_boost_attacker+50%
def_boost_defender+60%
Space Age Jupiter Moon
population10.5K
happiness10.5K
1d
supplies133.2K
random_good_of_age60Only when motivated
def_boost_attacker+50%
def_boost_defender+60%
Space Age Titan
population11.2K
happiness11.2K
1d
supplies141.6K
random_good_of_age60Only when motivated
def_boost_attacker+50%
def_boost_defender+60%
Space Age Space Hub
population12K
happiness12K
1d
supplies150K
random_good_of_age60Only when motivated
def_boost_attacker+50%
def_boost_defender+60%

Ascended Azalea Arbor

2 versions

Azalea Arbor

Azalea Arbor
Properties
Can be motivatedYes
Construction time5s
Size2x2
Road requiredNo
Azalea ArborRequirementsBenefits
EraRequiredProvidedProductionBoosts
Bronze Age
population180
happiness500
1d
medals30
strategy_points40Only when motivated
def_boost_attacker+40%
att_boost_defender+35%
Iron Age
population390
happiness850
1d
medals40
strategy_points40Only when motivated
def_boost_attacker+40%
att_boost_defender+35%
Early Middle Age
population590
happiness950
1d
medals40
strategy_points40Only when motivated
def_boost_attacker+40%
att_boost_defender+35%
High Middle Age
population830
happiness1.1K
1d
medals50
strategy_points40Only when motivated
def_boost_attacker+40%
att_boost_defender+35%
Late Middle Age
population1.1K
happiness1.2K
1d
medals60
strategy_points40Only when motivated
def_boost_attacker+40%
att_boost_defender+35%
Colonial Age
population1.4K
happiness1.4K
1d
medals70
strategy_points40Only when motivated
def_boost_attacker+40%
att_boost_defender+35%
Industrial Age
population1.7K
happiness1.6K
1d
medals100
strategy_points40Only when motivated
def_boost_attacker+40%
att_boost_defender+35%
Progressive Era
population2K
happiness1.7K
1d
medals140
strategy_points40Only when motivated
def_boost_attacker+40%
att_boost_defender+35%
Modern Era
population2.4K
happiness1.8K
1d
medals200
strategy_points40Only when motivated
def_boost_attacker+40%
att_boost_defender+35%
Post Modern Era
population2.7K
happiness1.9K
1d
medals270
strategy_points40Only when motivated
def_boost_attacker+40%
att_boost_defender+35%
Contemporary Era
population3.1K
happiness2.2K
1d
medals390
strategy_points40Only when motivated
def_boost_attacker+40%
att_boost_defender+35%
Tomorrow Era
population3.5K
happiness2.7K
1d
medals530
strategy_points40Only when motivated
def_boost_attacker+40%
att_boost_defender+35%
Future Era
population3.9K
happiness3.2K
1d
medals640
strategy_points40Only when motivated
def_boost_attacker+40%
att_boost_defender+35%
Arctic Future
population4.3K
happiness3.8K
1d
medals780
strategy_points40Only when motivated
def_boost_attacker+40%
att_boost_defender+35%
Oceanic Future
population4.8K
happiness4.3K
1d
medals900
strategy_points40Only when motivated
def_boost_attacker+40%
att_boost_defender+35%
Virtual Future
population5.2K
happiness5.2K
1d
medals1.1K
strategy_points40Only when motivated
def_boost_attacker+40%
att_boost_defender+35%
Space Age Mars
population8.3K
happiness8.3K
1d
medals1.3K
strategy_points40Only when motivated
def_boost_attacker+40%
att_boost_defender+35%
Space Age Asteroid Belt
population9K
happiness9K
1d
medals1.6K
strategy_points40Only when motivated
def_boost_attacker+40%
att_boost_defender+35%
Space Age Venus
population9.7K
happiness9.7K
1d
medals1.8K
strategy_points40Only when motivated
def_boost_attacker+40%
att_boost_defender+35%
Space Age Jupiter Moon
population10.5K
happiness10.5K
1d
medals2K
strategy_points40Only when motivated
def_boost_attacker+40%
att_boost_defender+35%
Space Age Titan
population11.2K
happiness11.2K
1d
medals2.3K
strategy_points40Only when motivated
def_boost_attacker+40%
att_boost_defender+35%
Space Age Space Hub
population12K
happiness12K
1d
medals2.5K
strategy_points40Only when motivated
def_boost_attacker+40%
att_boost_defender+35%