Logo
Event Building
All Event Buildings

Flower Arboretum

Flower Arboretum
Properties
Can be motivatedYes
Construction time5s
Size2x1
Road requiredYes
Flower ArboretumRequirementsBenefits
EraRequiredProduction / 1dBoosts
Bronze Age
population40
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+6%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+8%
def_boost_defender+5%
def_boost_defender+4%
Iron Age
population90
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+6%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+8%
def_boost_defender+5%
def_boost_defender+4%
Early Middle Age
population130
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+6%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+8%
def_boost_defender+5%
def_boost_defender+4%
High Middle Age
population190
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+6%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+8%
def_boost_defender+5%
def_boost_defender+4%
Late Middle Age
population240
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+6%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+8%
def_boost_defender+5%
def_boost_defender+4%
Colonial Age
population310
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+6%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+8%
def_boost_defender+5%
def_boost_defender+4%
Industrial Age
population380
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+6%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+8%
def_boost_defender+5%
def_boost_defender+4%
Progressive Era
population450
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+6%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+8%
def_boost_defender+5%
def_boost_defender+4%
Modern Era
population530
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+6%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+8%
def_boost_defender+5%
def_boost_defender+4%
Post Modern Era
population610
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+6%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+8%
def_boost_defender+5%
def_boost_defender+4%
Contemporary Era
population690
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+7%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+9%
def_boost_defender+5%
def_boost_defender+4%
Tomorrow Era
population780
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+7%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+9%
def_boost_defender+5%
def_boost_defender+4%
Future Era
population870
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+7%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+9%
def_boost_defender+5%
def_boost_defender+4%
Arctic Future
population970
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+7%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+9%
def_boost_defender+5%
def_boost_defender+4%
Oceanic Future
population1.1K
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+7%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+9%
def_boost_defender+5%
def_boost_defender+4%
Virtual Future
population1.2K
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+7%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+9%
def_boost_defender+5%
def_boost_defender+4%
Space Age Mars
population1.8K
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+7%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+9%
def_boost_defender+5%
def_boost_defender+4%
Space Age Asteroid Belt
population2K
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+7%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+9%
def_boost_defender+5%
def_boost_defender+4%
Space Age Venus
population2.2K
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+7%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+9%
def_boost_defender+5%
def_boost_defender+4%
Space Age Jupiter Moon
population2.3K
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+7%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+9%
def_boost_defender+5%
def_boost_defender+4%
Space Age Titan
population2.5K
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+8%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+10%
def_boost_defender+5%
def_boost_defender+4%
Space Age Space Hub
population2.7K
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+8%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+10%
def_boost_defender+5%
def_boost_defender+4%
Stellar Age Discovery
population2.8K
strategy_points4
random_good_of_age16Only when motivated
all_goods_of_age15Only when motivated
att_boost_defender+8%
att_boost_defender+3%
att_boost_defender+2%
def_boost_defender+10%
def_boost_defender+5%
def_boost_defender+4%