Logo
Event Building
All Event Buildings

Abandoned Asylum - Lv. 9

Abandoned Asylum - Lv. 9
Properties
Can be motivatedYes
Construction time5s
Size5x5
Road requiredYes
Abandoned Asylum - Lv. 9RequirementsBenefits
EraRequiredProvidedProduction / 1dBoosts
Bronze Age
happiness1
population1
money1.9K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+16%
Iron Age
happiness1
population1
money4.5K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+16%
Early Middle Age
happiness1
population1
money7.5K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+17%
High Middle Age
happiness1
population1
money10.5K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+17%
Late Middle Age
happiness1
population1
money13.9K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+18%
Colonial Age
happiness1
population1
money21.1K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+18%
Industrial Age
happiness1
population1
money26.3K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+19%
Progressive Era
happiness1
population1
money32K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+19%
Modern Era
happiness1
population1
money39.8K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+20%
Post Modern Era
happiness1
population1
money50K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+20%
Contemporary Era
happiness1
population1
money65.1K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+21%
Tomorrow Era
happiness1
population1
money75.4K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+21%
Future Era
happiness1
population1
money86.4K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+22%
Arctic Future
happiness1
population1
money98.2K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+22%
Oceanic Future
happiness1
population1
money110.7K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+23%
Virtual Future
happiness1
population1
money124K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+23%
Space Age Mars
happiness1
population1
money207.1K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+24%
Space Age Asteroid Belt
happiness1
population1
money229.4K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+24%
Space Age Venus
happiness1
population1
money252.9K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+24%
Space Age Jupiter Moon
happiness1
population1
money277.6K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+24%
Space Age Titan
happiness1
population1
money303.5K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+25%
Space Age Space Hub
happiness1
population1
money330.5K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+25%
Stellar Age Discovery
happiness1
population1
money357.5K
all_goods_of_age20Only when motivated
strategy_points11Only when motivated
att_boost_attacker+25%